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Sept 17, 2017 8:42:51 GMT
Post by Princess Melissa Gardener on Sept 17, 2017 8:42:51 GMT
I personally feel that 3 families are too many especially considering recent circumstances. I think 2 will work better. My preference would be for Martell and Uller or Martell and one of the houses closer to Sunspear i.e. Toland or Dalt.
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Post by Prince Willem Lannister on Sept 17, 2017 9:27:16 GMT
Maybe...Dornish rebels / exiles
Salty Dornishmen - House Martell, House Jordayne, House Toland, House Santagar, House Dalt, House Gargalen Sandy Dornishmen - House Uller, House Allyrion, House Vaith, House Qorgyle
Dornish collaborators - due to their closer resemblance to the other people of the Seven Kingdoms in look, customs and traditions. Stony Dornishmen - House Yronwood, House Wyl, House Manwoody, House Fowler, House Blackmont, House Dayne, House Drinkwater. (maybe a client kingdom?)
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Sept 17, 2017 10:22:02 GMT
Post by Princess Melissa Gardener on Sept 17, 2017 10:22:02 GMT
From the Wiki:
According to King Daeron I Targaryen's observations during his wars in Dorne, there are three groups of Dornishmen:
Salty Dornishmen live along the coasts, mainly along the Broken Arm region, where the Red Mountains stretch out into the Sea of Dorne. These Dornishmen are lithe and dark, with smooth olive skin and long black hair, having been most strongly influenced by the Rhoynar. They are fishermen and sailors, hard men who sail the ships of the Dornish fleet. The Martells of Sunspear would be considered salty Dornishmen.
Sandy Dornishmen live in the deserts and the long river valleys. With faces burned brown by the hot Dornish sun, they are even darker than the salty Dornishmen. These may include the Ullers and Qorgyles, who were founded by adventurers who braved the deserts.
Stony Dornishmen live in the passes and heights of the Red Mountains. They have the most Andal and First Men blood and mostly resemble the other people of the Seven Kingdoms in look, customs and traditions. A few stony Dornishmen may follow Andal rather than Rhoynar laws of inheritance. They are brown-haired or blond with faces that are freckled or burned by the sun instead of browned. These include the Yronwoods with their blond hair and blue eyes, the yellow-haired Fowlers, and the violet-eyed Daynes.
I think it would be fun to focus on salty and sandy Dornish houses and move away from those Andal and First Man influences for a bit.
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Sept 17, 2017 12:08:11 GMT
Post by Prince Willem Lannister on Sept 17, 2017 12:08:11 GMT
I think it would be fun to focus on salty and sandy Dornish houses and move away from those Andal and First Man influences for a bit. Has potential for a great game. So maybe a Player's first character could be from either the Martells or Ullers and a second could be from one of the minor houses supporting either the Martell or Uller factions wanting to reclaim Dorne from the Reach and Harrenhal. So for example a player could play an Uller as their first and a Vaith as their second. Could be an even more interesting political situation if the main Stony Dornishmen NPC houses Fowler, Dayne and Yronwood supported either the Reach or Harrenhal in an attempt to either free Dorne themselves or make themselves a client Prince of Dorne.
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Sept 17, 2017 17:08:52 GMT
Post by Princess Melissa Gardener on Sept 17, 2017 17:08:52 GMT
Here's a slightly more controversial idea - why not have everyone be members of the same house? Then we don't need to worry about someone being left on their own.
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Sept 17, 2017 17:46:48 GMT
Post by King Perceon IV Gardener on Sept 17, 2017 17:46:48 GMT
It would facilitate roleplay, but the downside would be we'd lose the intrigue.
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Sept 17, 2017 18:30:06 GMT
Post by Princess Melissa Gardener on Sept 17, 2017 18:30:06 GMT
If we're mercenaries though, it's likely the usual roles regarding head of house and so forth would be less applicable so what's to stop a lesser family member from believing they should be the one to take over, if the family gets back home?
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Sept 17, 2017 20:03:04 GMT
Post by King Perceon IV Gardener on Sept 17, 2017 20:03:04 GMT
Once we return home I would think in most cases the structure of societal norms would limit the ability of younger siblings to pursue that, even if they wished to. That's not to say it couldn't be rped, but I think the expectation that intrigue would occur as much as it would between houses expects more rebellious characters than we would see on average.
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Sept 17, 2017 21:43:19 GMT
Post by Prince Willem Lannister on Sept 17, 2017 21:43:19 GMT
Flip what has been suggested in that case.
So instead each character plays the lord or lady of one of the Stony Dornishmen houses - Yronwood, Wyl, Manwoody, Fowler, Blackmont, Dayne, Drinkwater. Maybe add the Sandy Dornishmen - two of House Uller, House Allyrion, House Vaith, House Qorgyle to the mix, with the other two exiled with the Martells. That's allows to play with as little as 5-6 players or perhaps a dozen active players.
Each of the above houses submitted to the invaders and when the NPCs Martells return at the head of an army they have to make the choice between continuing to submit to the invaders or joining the fight for the independence of Dorne. Do they band together and resist all three invaders?
Advantages: 1. There's plenty of intrigue - with each other, with the Reach and Harrenhal and with the Martells, when they return. 2. If we have a smallish number of players - then everyone is in a similar geographical area and everyone who wants one gets a Lordship so we don't have to worry about the ambitions of junior siblings in terms of RP. 3. Everyone can pursue their own ambitions - which ultimately might mean becoming Prince / Princess of Dorne as either a client kingdom of the Reach / Harrenhal (even two client kingdoms of West Dorne and East Dorne for example) 4. There's the scope for expansion if more players come on board - either as junior members of one of the Dornish nobility, if they wish or as another NPC lordship.
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Sept 17, 2017 21:49:37 GMT
Post by Princess Melissa Gardener on Sept 17, 2017 21:49:37 GMT
I think it would be a mistake to have everyone playing exiled rulers, personally. Id rather just a couple, with everyone else as family members.
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Sept 17, 2017 22:12:16 GMT
Post by Prince Willem Lannister on Sept 17, 2017 22:12:16 GMT
Yronwood, Wyl, Manwoody, Fowler, Blackmont, Dayne, Drinkwater and two of House Uller, House Allyrion, House Vaith and House Qorgyle wouldn't be exiled. They would be in their normal seats in Dorne, bending the knee to either the Reach or Harrenhal.
The Martells and some houses would be exiled. They would be the NPCs.
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Post by King Perceon IV Gardener on Sept 17, 2017 22:27:46 GMT
Interesting idea, but I agree with Marie. The whole reason we are giving up the first game is because of the limited opportunities PCs had to interact with each other. Putting people in the same region as non family members doesn't solve that to the extent I think we need to. As I said earlier, we had four players in the reach, but geography was going to start limiting RP opportunities, even though we had incentives and relationships to RP.
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Post by King Theon IV Hoare on Sept 17, 2017 22:51:28 GMT
Questions we need answered before anything meaningful can happen.
1. How did Dorne lose the war? 2. Do we represent all of the Dornish refugees? 3. Where are we living? 4. Where are our civilians? 5. Who is still living in Dorne? 6. How many ships do we have? 7. Who is our employer? 8. What skills make us valuable as mercenaries in a land that is NOT a mountainous desert region? 9. Are we successful mercenaries? 10. Do we, the players, want a PC leader? 11. How are we not murdered by the first khalasar we meet? 12. What about House Targaryen? 13. How long since we left Westeros?
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Post by Princess Melissa Gardener on Sept 17, 2017 23:01:08 GMT
14. How big is the company? 15. Which house(s) currently rule the castle(s) formerly owned by the chosen houses?
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Sept 17, 2017 23:30:07 GMT
Post by Prince Willem Lannister on Sept 17, 2017 23:30:07 GMT
Interesting idea, but I agree with Marie. The whole reason we are giving up the first game is because of the limited opportunities PCs had to interact with each other. Putting people in the same region as non family members doesn't solve that to the extent I think we need to. As I said earlier, we had four players in the reach, but geography was going to start limiting RP opportunities, even though we had incentives and relationships to RP. Yes, true. One of the problems though was that the geography was so widespread, even across just three regions with a war in the Vale...and another small conflict in Dorne. My idea was to have a number of families concentrated in the one relatively small geographical area with all NPC's wanting to control that small geographical area and so would need to come there. There's still the flexibility to play a type of grand strategy game (e.g. become Prince of an independent Dorne or part of Dorne) with significant RPing opportunties. Still I'm happy with either.
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Sept 18, 2017 20:26:41 GMT
Post by Lord Gorold Orkwood on Sept 18, 2017 20:26:41 GMT
I don't care which way you guys decide to take this, I will gladly take part.
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Sept 18, 2017 21:37:47 GMT
Post by The Forgotten God on Sept 18, 2017 21:37:47 GMT
Ok, I'm going to run with the basic concept of this, but I'm going to disassociate it with this version of the game and launch it on a new site. I put the information up by Wednesday.
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Sept 19, 2017 16:31:54 GMT
Post by The Forgotten God on Sept 19, 2017 16:31:54 GMT
I am making the site now, but it is ridiculous on ipad so I'm going to finish stuff up over the next few days.
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Post by Princess Melissa Gardener on Sept 20, 2017 17:27:18 GMT
So...if this game is officially over, do we get to write an epilogue?
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Sept 20, 2017 20:20:44 GMT
Post by The Forgotten God on Sept 20, 2017 20:20:44 GMT
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