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Sept 15, 2017 11:36:19 GMT
Post by The Forgotten God on Sept 15, 2017 11:36:19 GMT
So this game has had some good stuff, but as I'm sure everyone's noticed we've got some radically different timelines running now, and I don't think we have enough active players to make what we're doing viable. We can't build momentum with 6 players in 3 regions, so I want to hear what people think.
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Sept 15, 2017 12:48:12 GMT
via mobile
Post by King Theon IV Hoare on Sept 15, 2017 12:48:12 GMT
Who are the 6 players in 3 regions?
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Sept 15, 2017 15:40:30 GMT
Post by Princess Melissa Gardener on Sept 15, 2017 15:40:30 GMT
It sucks because I like my characters and the stuff we've done so far has been good but I don't know what to suggest.
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Sept 15, 2017 15:43:11 GMT
Post by King Perceon IV Gardener on Sept 15, 2017 15:43:11 GMT
Yeah I see the problem, but not even war is going to fix it because we will all still be on different sides. I am really enjoying the game and playing Percy though.
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Sept 15, 2017 15:44:37 GMT
via mobile
Post by King Theon IV Hoare on Sept 15, 2017 15:44:37 GMT
Same. I'm much more attached to Theon than I've been to a Westeros character in years.
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Sept 15, 2017 16:45:33 GMT
Post by The Forgotten God on Sept 15, 2017 16:45:33 GMT
I really think the old style Westeros RP is dead in a lot of ways, because those require 10-12 people posting a lot with each other to make moving troops and all interesting. I just think we're at a stage now that it is going to be essential to go to small scale games without armies and the like.
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Sept 15, 2017 17:17:38 GMT
Post by Princess Melissa Gardener on Sept 15, 2017 17:17:38 GMT
Agreed. I've been thinking that for quite a while now. The games where everyone is in the same house or region makes interaction between players easier. The characters will inevitably branch out or have some kind of conflict with each other at some stage anyway. Games with a smaller focus are my personal preference as I tend not to be into RPs that focus on war, because I like telling the stories of specific characters much more than seeing big battles play out. I've been enjoying this game but it has highlighted the difficulties of having a smaller player base.
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Sept 15, 2017 17:52:26 GMT
Post by King Perceon IV Gardener on Sept 15, 2017 17:52:26 GMT
I'm not sure if I agree about region. There's 4 of us in the reach, but really Geralt and Alyssa are the only two who will consistently be able to rp with each other. Geography is limiting whether it is different kingdoms or cities.
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Sept 15, 2017 17:59:30 GMT
Post by Princess Melissa Gardener on Sept 15, 2017 17:59:30 GMT
But if all players are in the same region that gives them more opportunities to RP than if we're all over the place.
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Sept 15, 2017 20:12:09 GMT
Post by The Forgotten God on Sept 15, 2017 20:12:09 GMT
With seconds and all there are theoretically a lot more than 2 PCs near each other at any given time. Basically, for this idea to have a future we need to either move everyone into one region, or basically chalk it up as a loss and make a game where everyone is stuck with each other.
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Sept 15, 2017 20:22:12 GMT
via mobile
Post by King Theon IV Hoare on Sept 15, 2017 20:22:12 GMT
Those are functionally the same solution. Two regions would have to give up their old characters and make new ones.
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Sept 15, 2017 20:29:15 GMT
Post by King Perceon IV Gardener on Sept 15, 2017 20:29:15 GMT
1 region only has one player though, so arguably it's only about half the players losing their characters. Which still sucks of course, but I would argue they aren't functionally identical.
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Sept 15, 2017 20:30:22 GMT
Post by Princess Melissa Gardener on Sept 15, 2017 20:30:22 GMT
I firmly believe that either everyone has to give up their characters or nobody does. There's just no way it would be fair for only some to give up their characters.
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Post by Lady Alyssa Hightower on Sept 15, 2017 20:44:07 GMT
or we just all give them up and go to an unPCd region?
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Sept 15, 2017 21:06:43 GMT
Post by Princess Melissa Gardener on Sept 15, 2017 21:06:43 GMT
My thought was to play the grandchildren of the current young generation of one of the NPC regions (Dorne is unsurprisingly my preference). But we'd get a say in how our characters' stories continued and how they affected the future of the continent.
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Sept 15, 2017 21:39:49 GMT
Post by Prince Willem Lannister on Sept 15, 2017 21:39:49 GMT
My thought was to play the grandchildren of the current young generation of one of the NPC regions (Dorne is unsurprisingly my preference). But we'd get a say in how our characters' stories continued and how they affected the future of the continent. I quite like this idea, if we had to change. Would prefer to continue as is, if possible, but understand the difficulty. As with most games there is the initial flurry of interest and then a drop off.
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Sept 16, 2017 16:42:50 GMT
Post by The Forgotten God on Sept 16, 2017 16:42:50 GMT
So, my idea is this: the two major factions end up blaming Dorne for their problems over the next few years, and collectively invade and conquer Dorne. You all will be exiled scions of Dornish families running a mercenary company quite like the gold company in the east, seeking to build your army overseas and make western alliances with the remaining Dornish families to reclaim your birthrights. Your new characters get the number bonuses for the original times stuff so you don't start quite back at square one.
Character creation uses will be the same, you either play one of the MArtells or two other now-rival families exiled, each of you both wanting to reclaim Dorne from the Reach and Harrenhal (whose going to war gives you an opportunity to take advantage of), and your second character can either be an old native Dornishman or one of the Easterners who is joining the ranks of your unnamed mercenary companies to help you.
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Sept 16, 2017 16:47:01 GMT
Post by The Forgotten God on Sept 16, 2017 16:47:01 GMT
I'm letting you ups pick which of the families join the MArtells overseas as the primary resistance; the Yronwoods and Fowlers are out for now, for different reasons. If Dwayne is picked, I want the potential SotM to not be the actual lord, so one person can be the ruler and the other the legendary. This means no matter how many players we have you're all near each other, and even if some of you go do your other adventures your second character is around people to RP with.
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Sept 16, 2017 18:42:16 GMT
via mobile
Post by King Theon IV Hoare on Sept 16, 2017 18:42:16 GMT
I suggest Martell, Uller, and Dayne, as those are the three families Nymeria married into. Also, it gives us three separate claims to the Dornish throne so one player isn't necessarily running everything.
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Post by King Perceon IV Gardener on Sept 16, 2017 18:52:41 GMT
If we only have 6 players is that enough for 3 houses?
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Sept 16, 2017 19:09:09 GMT
Post by Princess Melissa Gardener on Sept 16, 2017 19:09:09 GMT
Why not just Martell and one other family? I am not fussed which though.
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Sept 16, 2017 19:19:58 GMT
via mobile
Post by King Theon IV Hoare on Sept 16, 2017 19:19:58 GMT
Well, if the Daynes are going to be partially NPC anyway, I would rather keep the Ullers.
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Sept 16, 2017 19:37:41 GMT
Post by Princess Melissa Gardener on Sept 16, 2017 19:37:41 GMT
Uller works for me. The rumours of madness could be fun to play with.
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Sept 16, 2017 19:41:00 GMT
Post by King Perceon IV Gardener on Sept 16, 2017 19:41:00 GMT
If we are playing Martell won't some of us end up playing as former npcs if the timeline is only a few years later?
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Sept 16, 2017 19:45:12 GMT
Post by Princess Melissa Gardener on Sept 16, 2017 19:45:12 GMT
I think it's best for NPCs to remain that way.
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Post by King Theon IV Hoare on Sept 16, 2017 19:45:47 GMT
There's no Martell genealogy. We could be cousins or siblings of the NPCs who were murdered or imprisoned.
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Sept 16, 2017 19:48:19 GMT
Post by Princess Melissa Gardener on Sept 16, 2017 19:48:19 GMT
That works too.
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Sept 16, 2017 21:30:50 GMT
Post by Prince Willem Lannister on Sept 16, 2017 21:30:50 GMT
I like the idea of House Dayne as an exiled rival to the Martells, but forced to work with them to reclaim their lands. They were orignally the Kings of the Torrentine, so in their eyes they would have a legitimate claim to a part of Dorne. I think Nymeria and Davos Dayne had a son, who was excluded from the throne of Dorne on the grounds of equal primogeniture.
House Fowler were the Kings of Stone and Sky; and House Yronwood, the Bloodroyals who orginally styled themselves High King of Dorne (with their bannermen House Jordayne and House Wyl). The Fowlers and Yronwoods seem to be arch-rivals as well so there's plenty of scope for political intrigue with them as well, if and when the Martells and Daynes return to Dorne.
To me, if the Yronwoods and Fowlers are out for the moment, the Daynes seem to be the other logical family to play with a claim on part of Dorne and the possibility of claiming a large part, if not all of Dorne, eventually.
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Sept 16, 2017 22:57:23 GMT
via mobile
Post by Prince Geralt Gardener on Sept 16, 2017 22:57:23 GMT
Sorry for my inactivity the last week, but I was swamped. That said, I'm likely going to pass on this reboot.
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Sept 16, 2017 23:25:38 GMT
via mobile
Post by King Theon IV Hoare on Sept 16, 2017 23:25:38 GMT
I'd like to have all three ethnic groups represented, which is why I like having Martell, Uller, and Dayne. As all three lines are descended from Nymeria, this also adds a nice bit of royal intrigue after House Martell loses Dorne.
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